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Star wars kinghts of the force
Star wars kinghts of the force













star wars kinghts of the force

Then there’s Ap’lek, the Knight who revels in deception and trickery to overwhelm his opponents. The blinder flaps on Kuruk’s helmet denote the rifleman of the Knights and the pilot of their ship, the black Night Buzzard. His helmet maintains a fragment of deathtrooper armor, meaning he was powerful enough to kill one in the past. Wielding an enormous vibrocleaver, Trudgen takes keepsakes from his victims. Ushar, who carries a war club with concussive blast capabilities, is the kind of fighter who offers slow, agonizing deaths to those who grovel and quick, painless ones to those with the courage to fight back. Cardo, armed with an arm canon, is the official armorer of the Knights, with his skills modifying weapons. Force heal also cured poison.There’s Vicrul, who wields an annealed phrik scythe blade and calls himself “the harvester.” He has the ability to heighten the level of fear in his prey. Force heal affected all allies in the immediate vicinity with a large bonus that was added to by the user's Treat Injury modifier. In Star Wars: Knights of the Old Republic there were two levels of Force heal: Force Cure and Force heal. The third and final level, when the user had mastered Force heal, allowed the user to engage in combat while healing. The second level allowed the user to move as he/she healed, but once the user engaged in combat, their concentration would be broken. The first allowed the user to heal, but he/she was required to go into a trance that would be broken by combat or movement. In Star Wars: Jedi Knight: Jedi Academy there were three levels of Force heal. It was a decidedly Jedi power, as it could not only heal the user, but also heal others around the user. Force heal was a Force power that restored the user's health.















Star wars kinghts of the force